
A pocket-sized e-ink ID holder for people who want modern convenience without living in their phone. Sketch → CAD → prototype → redesign.
2026 · Plasticity, foamcore, ABS spec
Industrial Design · Tangible Interaction
I sketch, model in CAD, build rough prototypes and wire up working hardware, then test it with real people. Current focus: industrial design and physical interfaces.

A pocket-sized e-ink ID holder for people who want modern convenience without living in their phone. Sketch → CAD → prototype → redesign.
2026 · Plasticity, foamcore, ABS spec

Car repair guidance for everyone: a plug-in OBD2 device and an app that turns fault codes into plain language.
2026 · IXD 330, team of four

A seven-day study of cabin air quality. An ESP32 sensor rig, a “shikake” display that nudges drivers to open a window, and a p5.js data portrait.
2026 · ESP32, Adafruit IO, p5.js
SINK · DESK · DOOR
Reminders that live where the task happens.
An AR concept for ADHD that pins reminders to the places where tasks happen.
2026 · Psychology 320

One app for basic needs, transit and services at a multi-campus, transit-dependent college.
Fall 2025 · Team of four
Knob-controlled Pong and a stretchy “tension ring” dimmer: Arduino/ESP32 talking to Processing.
2026 · Processing, serial

An interactive installation that teaches stormwater runoff through physical play.
Fall 2024 · UX Design 2

A pre-trip inspection system that guides truck drivers through a thorough check, prototyped with a cardboard headset.
Studio 2 · Survey, WoZ prototype

A Snapchat feature for non-profits: give with money, or with coins earned by watching.
2024 · Snap Design Academy

Posters, a magazine cover, an infographic and an ad concept from the SMC Student Showcase.
Typography and layout
Orthographic sketching, dimensioned drawings and material choice, then a prototype that tells me what the drawing missed.
Parametric solid modeling in Plasticity, with STL export for 3D printing and web viewing.
Sensors, microcontrollers and screens that make invisible information physical, and user tests to check it works.

I'm a human-centered product designer who spent six years as a chef before design.
I'm completing my B.S. in Interaction Design at Santa Monica College, where I work across the screen and the physical object: interactive prototypes in Figma, then 3D printing and Arduino-powered interfaces. Creating a dish and designing a product follow the same process: understand who you're serving, prepare carefully, test, and refine every detail.
My process starts with research. I immerse myself where a problem lives and study both qualitative and quantitative data to find the opportunity inside it. I design for drivers, blue-collar workers and underserved communities, and I'm a first-generation college student.