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Concept · AR for ADHD · Psychology 320

Spatial Task Anchoring

Pinning tasks to the places where they happen. An AR concept for people with ADHD, where the reminder lives in the room instead of a notification tray.

Course
Psychology 320
Type
Concept and research proposal
Medium
AR headset or companion app
Status
Pre-prototype
Timeline4 weeks · Psychology 320
  1. ProblemHow ADHD working memory makes reminders fail
  2. ConceptThe four-step anchor loop
  3. Why ARSpatial anchors compared with phone notifications
  4. Next stepsUser research, a Wizard-of-Oz test and a form-factor study

Sink

Bathroom

take medication

Desk

Workspace

submit the report

Door

Front entry

return the library books

01 · Problem

Out of sight, out of mind.

For people with ADHD, a task that isn't visible often doesn't get done. Working-memory deficits mean reminders evaporate the moment context shifts.

80%+

Working memory

of people with ADHD have measurable working-memory deficits (Kasper et al., 2012)

46%

Missed deadlines

of employees with ADHD report missing a deadline or meeting because of it (Akili/Wakefield, 2023)

15.5M

U.S. adults

carry an ADHD diagnosis (CDC/APA, 2024)

02 · Concept

Tasks live where they belong.

A reminder is anchored to the physical spot where it needs to happen: take medication at the bathroom sink, submit the report at the work desk, return library books at the front door. The loop is four steps, and it ends when the task does.

Set the anchor

Pin a task to a place in the room.

Detect proximity

The device notices when you are near the anchor.

Show it in place

The task appears where it needs to happen.

Confirm

A head nod or voice command, and the anchor dissolves.

03 · Why AR

The medium is the message.

Phone notifications

  • Arrive in a separate context
  • Demand a switch in attention
  • Are easily dismissed

Spatial anchors

  • Appear exactly where they are needed
  • Stay ambient: an invitation, not a demand
  • Externalize memory, so the room does the remembering
  • Ambient, not alerting: calm, peripheral overlays.
  • Friction-free: one head nod or voice command, no unlocking.
  • Zero interruption: no push notifications or sounds; it appears only inside the zone of relevance.
  • Forgiveness by design: a missed task stays anchored, with no shame or penalty.
  • Personalization: task density, opacity, proximity radius and style are user-controlled.

04 · Next

Where the design goes next.

User research
Interview people with ADHD about task-management failures, coping strategies and notification systems.
WoZ prototype
A low-fidelity Wizard-of-Oz walkthrough with sticky notes on surfaces, a facilitator triggering prompts as the participant moves.
Form-factor study
Compare smart glasses, a monocle clip and an ambient room device against real daily routines.